Personal Turn Rules
Mar 17, 2019 14:33:09 GMT -5
Post by Nature Boy on Mar 17, 2019 14:33:09 GMT -5
PERSONAL TURN
Every month there are personal turns for every Player Character. The Personal Turn is when a character decides what they wish to do in their free time, whether it be hunt, train, or further their ambitions. Every Character has a specific amount of Action Points each month that they may spend to perform various actions. These points are determined as [AP = 50 + Stwd/2]. Each action can only be used once per character. Every action has it's AP value beside it in parentheses. Each personal turn will be posted in the respective months Personal Turn thread. Personal Turn posts must include: characters name, stats, skills, location, gold, NPCs (if applicable), and actions for the month. Results will be posted once all actions have been resolved before the Kingdom Turn.
PERSONAL TURN ACTIONS
Buy Arms (10) - Buy equipment for the use of your personal troops. See Unit Chart for prices.
Buy Food (10) - Buy food for your personal troops. 1 Gold = 3 Food
Craft Arms (25) - Craft equipment for the use of your personal troops. See Unit Chart for costs.
Craft Item (30) - Use Crafting Points to create an item. See Crafting Rules for CP costs.
Create Crafting Points (25) - Create Crafting Points to be used to create items or equipment. Stat/1.25 = CP gained
Gather (20) - Gather food for the use of your personal troops. (Cha+Stwd) * 3 = Food Gained
Hunt (20) - Hunt for Food and sell any animal pelts for Gold. Results vary upon roll. Roll + (Int+Str)/30
Invade (Entire Turn) - Use your personal troops to attack a location on the map.
Patrol (20) - Patrol the city streets for Gold. Results vary upon roll. Roll + Lead/15.
Pillage (40) - Pillage nearby areas of a town for various resources. Negatively impacts location. Has the potential to start a battle. Results vary.
Recruit NPC (25) - Attempt to recruit a free NPC. Cha/20 + Roll > 14
Recruit Volunteers (25) - Recruit troops into your personal army. *Can only be performed once in the personal turn* Cha/1.25 = Troops gained.
Search (25) - Search for an NPC in order to recruit them. Int/15 + Roll > 11 to find. Cha/20 + Roll > 14 to recruit.
Sell Food (10) - Sell food from personal storage. 5 Food = 1 Gold.
*Study (30) - Learn a new skill over a number of turns. The amount of turns require is affected by the skill’s SP cost. 1SP = 2 turns. 2SP = 3 turns. 3SP = 5 turns.
*Train (30) - Gain experience points towards a specific stat. (100 - Stat) * 4 = exp gained.
Train Troops (20) - Increase the training of your personal troops. Lead/8 = Training gained
Treat Injury (40) - Heal an injury for yourself or another character. Int/10 = % of Injury healed.
Tutor (20) - Teach the common people for payment. Results vary upon roll. Roll + Int/15.
* PC Only PT Actions
CRAFTING RULES
Each item crafted requires an amount of Crafting Points(CP) to create. The amount of CP used to create the item directly affects the quality of the item. An extra 250 CP can be used to give an item a bonus of your choice. Effects do not stack.
+1 Item - 100 CP
+2 Item - 200 CP
+3 Item - 300 CP
+4 Item - 400 CP
+5 Item - 500 CP
ITEM SLOTS
Head Wear - Int/Cha
Armor - Str/Lead
Clothes - Cha/Stwd
Jewels - Cha/Stwd
Weapon - Str
Books - Int/Stwd
Maps - Int/Lead
Horse - Str/Lead
ITEM BONUSES
In addition to having a stat boost, some items also can give additional bonuses when in certain situations or performing different tasks. Below is a list of the available bonuses. Is subject to change.
DUELING
+15 HP
+30 AP
+2 BD
+25 Init
+2 Tactic Success
BATTLE
+25 Init
+40 AP
+2 Tactic Success
+2 Tactic Resist
+1 Move
-5% Discount when Constructing
+1 Range on Ranged Tactics
+5% Extra Damage with ‘X’ Troop Type
+50 Total Troop Count
KINGDOM TURN/PERSONAL TURN
+10% Gain on Develop Commerce
+10% Gain on Develop Agriculture
+10% Gain on Develop Infrastructure
+10% Gain on Patrol
+10% Gain on Training Troops
+10% Gain on Crafting Points
+5% Gain on Drafting/Recruiting Volunteers
+3 When Recruiting NPCs
-10% Cost when Constructing Buildings
-10% Cost when Crafting Arms
-10% Cost when Buying Food
-10% Cost when Buying Arms
+2 On Espionage Actions
GENERAL
+2 On Escape Rolls
+1% On All Actions
+1 Personal NPC Limit
NPCS AND COMPANIONS IN THE PERSONAL TURN
If a character has any personal NPCs or Companions, they may be used to perform one action during the personal turn. NPCs cannot be used in the Kingdom Turn if they are being used in the Personal Turn. NPCs can not use the PT actions Study or Train. Companions have the ability to use all Personal Turn actions and gain experience as would a player character. Companions are also able to do both Kingdom Turn and Personal Turn actions.
NPC Limit - (Lead+Std)/15 (Companions do count towards the NPC limit).
PersonaL NPC Costs - 20 gold/3 months (Companions do not have to be paid).
If an NPC is not paid, they cannot be used for personal or kingdom turns until the next payment quarter.
Every month there are personal turns for every Player Character. The Personal Turn is when a character decides what they wish to do in their free time, whether it be hunt, train, or further their ambitions. Every Character has a specific amount of Action Points each month that they may spend to perform various actions. These points are determined as [AP = 50 + Stwd/2]. Each action can only be used once per character. Every action has it's AP value beside it in parentheses. Each personal turn will be posted in the respective months Personal Turn thread. Personal Turn posts must include: characters name, stats, skills, location, gold, NPCs (if applicable), and actions for the month. Results will be posted once all actions have been resolved before the Kingdom Turn.
PERSONAL TURN ACTIONS
Buy Arms (10) - Buy equipment for the use of your personal troops. See Unit Chart for prices.
Buy Food (10) - Buy food for your personal troops. 1 Gold = 3 Food
Craft Arms (25) - Craft equipment for the use of your personal troops. See Unit Chart for costs.
Craft Item (30) - Use Crafting Points to create an item. See Crafting Rules for CP costs.
Create Crafting Points (25) - Create Crafting Points to be used to create items or equipment. Stat/1.25 = CP gained
Gather (20) - Gather food for the use of your personal troops. (Cha+Stwd) * 3 = Food Gained
Hunt (20) - Hunt for Food and sell any animal pelts for Gold. Results vary upon roll. Roll + (Int+Str)/30
Invade (Entire Turn) - Use your personal troops to attack a location on the map.
Patrol (20) - Patrol the city streets for Gold. Results vary upon roll. Roll + Lead/15.
Pillage (40) - Pillage nearby areas of a town for various resources. Negatively impacts location. Has the potential to start a battle. Results vary.
Recruit NPC (25) - Attempt to recruit a free NPC. Cha/20 + Roll > 14
Recruit Volunteers (25) - Recruit troops into your personal army. *Can only be performed once in the personal turn* Cha/1.25 = Troops gained.
Search (25) - Search for an NPC in order to recruit them. Int/15 + Roll > 11 to find. Cha/20 + Roll > 14 to recruit.
Sell Food (10) - Sell food from personal storage. 5 Food = 1 Gold.
*Study (30) - Learn a new skill over a number of turns. The amount of turns require is affected by the skill’s SP cost. 1SP = 2 turns. 2SP = 3 turns. 3SP = 5 turns.
*Train (30) - Gain experience points towards a specific stat. (100 - Stat) * 4 = exp gained.
Train Troops (20) - Increase the training of your personal troops. Lead/8 = Training gained
Treat Injury (40) - Heal an injury for yourself or another character. Int/10 = % of Injury healed.
Tutor (20) - Teach the common people for payment. Results vary upon roll. Roll + Int/15.
* PC Only PT Actions
CRAFTING RULES
Each item crafted requires an amount of Crafting Points(CP) to create. The amount of CP used to create the item directly affects the quality of the item. An extra 250 CP can be used to give an item a bonus of your choice. Effects do not stack.
+1 Item - 100 CP
+2 Item - 200 CP
+3 Item - 300 CP
+4 Item - 400 CP
+5 Item - 500 CP
ITEM SLOTS
Head Wear - Int/Cha
Armor - Str/Lead
Clothes - Cha/Stwd
Jewels - Cha/Stwd
Weapon - Str
Books - Int/Stwd
Maps - Int/Lead
Horse - Str/Lead
ITEM BONUSES
In addition to having a stat boost, some items also can give additional bonuses when in certain situations or performing different tasks. Below is a list of the available bonuses. Is subject to change.
DUELING
+15 HP
+30 AP
+2 BD
+25 Init
+2 Tactic Success
BATTLE
+25 Init
+40 AP
+2 Tactic Success
+2 Tactic Resist
+1 Move
-5% Discount when Constructing
+1 Range on Ranged Tactics
+5% Extra Damage with ‘X’ Troop Type
+50 Total Troop Count
KINGDOM TURN/PERSONAL TURN
+10% Gain on Develop Commerce
+10% Gain on Develop Agriculture
+10% Gain on Develop Infrastructure
+10% Gain on Patrol
+10% Gain on Training Troops
+10% Gain on Crafting Points
+5% Gain on Drafting/Recruiting Volunteers
+3 When Recruiting NPCs
-10% Cost when Constructing Buildings
-10% Cost when Crafting Arms
-10% Cost when Buying Food
-10% Cost when Buying Arms
+2 On Espionage Actions
GENERAL
+2 On Escape Rolls
+1% On All Actions
+1 Personal NPC Limit
NPCS AND COMPANIONS IN THE PERSONAL TURN
If a character has any personal NPCs or Companions, they may be used to perform one action during the personal turn. NPCs cannot be used in the Kingdom Turn if they are being used in the Personal Turn. NPCs can not use the PT actions Study or Train. Companions have the ability to use all Personal Turn actions and gain experience as would a player character. Companions are also able to do both Kingdom Turn and Personal Turn actions.
NPC Limit - (Lead+Std)/15 (Companions do count towards the NPC limit).
PersonaL NPC Costs - 20 gold/3 months (Companions do not have to be paid).
If an NPC is not paid, they cannot be used for personal or kingdom turns until the next payment quarter.
EXAMPLE PERSONAL TURN
Name: Konrad Kotch
Stats: 55-70-85-30-90
Arson, Duelist, Recruiter, Riot, Rumor, Spy Stealth
Gold: 200
Location: Dramongarde
AP: 65
Actions:
Study; Escape Artist 1/2
Hunt
Name: Konrad Kotch
Stats: 55-70-85-30-90
Arson, Duelist, Recruiter, Riot, Rumor, Spy Stealth
Gold: 200
Location: Dramongarde
AP: 65
Actions:
Study; Escape Artist 1/2
Hunt