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Post by Nature Boy on Apr 25, 2018 20:41:48 GMT -5
Before I fully start working on new things for the next version of the game. I would like to see what kind of setting/scenario people would be interested in doing next time. Of what's presented I think is pretty straight forward. The Post Fall of Rome option would be a larger map of western Europe set in the Dark Ages, while the British Isles one would be set in a different time frame than 1066, not sure which one yet though. And RoTK is RoTK, lol. And if anyone has something else in mind let me know! Thank you
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Post by samuraigaiden on Apr 25, 2018 20:53:27 GMT -5
I picked suggestion. I think a fun one to do would be Heian Japan. What few Japan Sims we've had have all been Sengoku. We could do an eastern Japan setting encompassing Minamoto no Raikou's push east to reclaim the eastern and northern provinces. I would adore such a game.
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Post by genocide on Apr 30, 2018 11:04:09 GMT -5
We could do a Onin War setting in Japan, it would be interesting with players making alliances based on whom they decided to support during the tumult, the Yamana or Hosokawa.
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Post by samuraigaiden on Apr 30, 2018 12:00:34 GMT -5
We could do a Onin War setting in Japan, it would be interesting with players making alliances based on whom they decided to support during the tumult, the Yamana or Hosokawa. Ooo, I like that idea. Yeah, you never really see anything around the Onin time. Facilitates the small-map kind of idea as you could, theoretically, set the whole thing within the Kinai region. Or even within the city of Kyoto, itself. Can I change my vote to the Onin scenario; I like it better than my own. Haha!
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Post by Titania on Apr 30, 2018 12:21:06 GMT -5
We could do a Onin War setting in Japan, it would be interesting with players making alliances based on whom they decided to support during the tumult, the Yamana or Hosokawa. Ooo, I like that idea. Yeah, you never really see anything around the Onin time. Facilitates the small-map kind of idea as you could, theoretically, set the whole thing within the Kinai region. Or even within the city of Kyoto, itself. Can I change my vote to the Onin scenario; I like it better than my own. Haha! I like this idea as well, although I will have to read up on some history, haha
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Post by genocide on May 1, 2018 9:48:26 GMT -5
@ Titania: Well, I'm no expert, but it was a conflict centered around the succession of the Ashikaga Shogunate with Yamana backing one contender, and the Hosokawa backing the other. This conflict spilled outside the capitol and all across Japan with numerous lords pledging their support to one contender or the other with the Yamana and Hosokawa heading the different factions. The war was widespread and affected all of Japan, the strength and prestige of the Shogunal office and indeed its appointed officers was severely weakened which lead to many warlords striking it out on their own, thus precipitating the Sengoku Jidai period. Indeed, the Onin war and the Sengoku Jidai could be considered the same conflict its just the one was waged within the auspices of the Shogunal office and the other was not. But there was not really a period of real peace between the two civil wars and one could thus argue that the conflict started by the succession struggle was continued in the Sengoku Jidai period, as now the myriad warlords were vying for the office of Shogun itself and not just increased station and prestige within the office's many deputy positions.
@ SamuraiGaiden: We could do a whole map of Japan as well, there were not too many factions in the Kinai region at the time. The most prominent were either the Hosokawa or Yamana, but you could expand things out to include other factions like the Kyogoku, Rokkaku, Kawachi-Hatakeyama, Tsutsui, Ikko-Ikki and others; all of which were based around the Capitol. If we did do this, maybe we could have the admins or mods be the faction leaders and simply let the players either be Generals, Ministers or whatever that have to choose a side. Or perhaps, at a certain point we could have the players be given the option of whether or not they wish to reject Shogunal authority and create their own faction. The end-game gets a little messy in this case as the major factions could easily squish them with a full mobilization, so we'd have to set a definite goal to the game beyond one side having their chosen successor ascend to the office of Shogun. And then there's the question of how long we want the game to run historically, just to the end of the Onin war, or into the beginning of the Sengoku Jidai?
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Post by samuraigaiden on May 1, 2018 10:25:53 GMT -5
Absolutely. The Onin War is the situation that essentially set off the Sengoku Period. Technically speaking the Sengoku period itself begins in the 1490's when Ise Shinkuro (eventually known as Hojo Soun) takes over the province of Izu becoming the first legitimate Sengoku Daimyo, via conquest (or arguably Ashikaga Toshikage in the 1470's). But yes the common parlance is that the Sengoku period begins in 1467 when the Onin War is set in motion.
Though most of the country chose sides they didn't really fight amongst each other much, though, because at this point it was still ultimately a war to decide who would be the next Shogun. The Hosokawa and Yamana fought around Kyoto - much of the fighting occurring within the confines of the city and surrounding countryside with the distant lords just sending troops to supply their capital-based allies. Not to say there was no fighting amongst neighbors, but it was minimal and sporadic compared to later in the Sengoku period or earlier during the Gempei War.
Of course William historically won at Hastings, so we can always change things a bit for the story purposes if we wanted a broader map.
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Post by genocide on May 1, 2018 10:39:47 GMT -5
Absolutely. The Onin War is the situation that essentially set off the Sengoku Period. Technically speaking the Sengoku period itself begins in the 1490's when Ise Shinkuro (eventually known as Hojo Soun) takes over the province of Izu becoming the first legitimate Sengoku Daimyo, via conquest (or arguably Ashikaga Toshikage in the 1470's). But yes the common parlance is that the Sengoku period begins in 1467 when the Onin War is set in motion. Though most of the country chose sides they didn't really fight amongst each other much, though, because at this point it was still ultimately a war to decide who would be the next Shogun. The Hosokawa and Yamana fought around Kyoto - much of the fighting occurring within the confines of the city and surrounding countryside with the distant lords just sending troops to supply their capital-based allies. Not to say there was no fighting amongst neighbors, but it was minimal and sporadic compared to later in the Sengoku period or earlier during the Gempei War. Of course William historically won at Hastings, so we can always change things a bit for the story purposes if we wanted a broader map. Ashikaga Toshikage was of the Koga-Ashikaga branch of the Shogunal family was he not? I have Paradox's Sengoku as my main reference to the rosters and geographical positions of the various clans, but since its a game it doesn't follow history closely at all. I'm just concerned with restricting the map to Kyoto that the game might get claustrophobic. Kinai would be fine though. Might I suggest a different style of battle-map for the game though? We should use hexagonal spaces and add flanking mechanics into the game though, so people can be attacked from the sides and rear and see greater rewards for their strategies. I've always found square maps to be a bit boring, and also, what about adding in the option to build fortifications on the map? Having a fortified post could add to the depth of combat.
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Post by samuraigaiden on May 1, 2018 12:04:19 GMT -5
Whoops, I meant Asakura. Geez, for someone who until last year ran a Sengoku History video series I am making silly mistakes there. Haha!
But yeah, I think a Kinai restriction would flow well. The minor lords of the kinai region all throwing their hats behind Hosokawa or Yamana - or even making their own hat once they gain enough strength.
I agree with the hexagonal maps, myself. Though they are harder to create; so it does come down to that, as well.
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Post by Nature Boy on May 1, 2018 17:48:35 GMT -5
Alright! I will research more on the period then. Unless more people come in and say otherwise, I feel as though this is what we will go with. I would need some help with a map though.
As for the hexagonal maps, I can see what I can do for that. And building stuff on the map was something that I did want to incorporate, but was thinking of ways to implement it.
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Post by samuraigaiden on May 2, 2018 8:35:09 GMT -5
I can handle the map again for an Onin situation. I can draw up a couple of ideas if you want once development starts rolling through things.
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Post by genocide on May 2, 2018 13:57:11 GMT -5
As far as battle-map building is concerned, you could add a specific type of troop called "Battlefield Engineers" and have them be useful really only for building. Or maybe a skill could be added to allow the officer to build things. As far as limiting build options, you could add a stat called "Build Points" and have structures cost those and provide options like embankments and stockades or towers and maybe depots.
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Post by samuraigaiden on May 2, 2018 17:08:19 GMT -5
As far as battle-map building is concerned, you could add a specific type of troop called "Battlefield Engineers" and have them be useful really only for building. Or maybe a skill could be added to allow the officer to build things. As far as limiting build options, you could add a stat called "Build Points" and have structures cost those and provide options like embankments and stockades or towers and maybe depots. I don't know that I would bother with an actual Engineer unit. I think an easier option would just be have each battlefield 'building' require an action like [Build Fortification] and have it be like a 20 or 30 AP action. -Ideas- Stockade: Raises defense by 1 while a unit is inside hex. Depot: Reduces food cost by 1/2 while unit is inside hex (stacks with Logistics). Ditch: Requires 1 additional point of mobility to cross hex. Fort: Extends the range and offense of archers by 1 when inside hex.
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Post by samuraigaiden on May 5, 2018 9:17:50 GMT -5
Rough map draft to see what we're working with.
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Post by Nature Boy on May 5, 2018 9:18:37 GMT -5
Only thing I'd really suggest is changing the color of the water. The text blends in with it for some of the provinces. EDIT: Nevermind, see you got it
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